
It took quite a while to nail it, to be honest." "We had to really sterilise and wipe down a place, and that was a challenge from the art side. "Because a lot of the artists have been working on our competitive games, we kind of default into creating these things that look like they're defensible or attack oriented," Taya explains. A majority of the art assets in Clash are designed to match conflict-focused game mechanics, such as spiky fences and defensive towers. Taya also discusses how this new iteration had to be altered from a visual standpoint. "We got inspiration from low fantasy and folklore, and we wanted to make sure that we painted it with a very peaceful and colourful brush." Everdale's core mechanics are peaceful, unlike the competitive nature of Clash of Clans

"We want to paint this picture of a peaceful, lush valley that's bountiful, that there's abundance of everything, nothing bad happens," Taya tells us. The game pulls inspiration from a wealth of areas - from the world design of Studio Ghibli to the building mechanics of Ubisoft's The Settlers. "It started from creativity and inspiration, and if enough talented people are drawn to that project, then it could become an actual project."Įverdale art producer Ken Taya explains how the idea took Clash of Clans and sought to change the heart of it, to focus on a location that is peaceful at its core. "There was no central product management committee saying 'Hey, we need a peaceful game for this audience segment'," Seppänen says. As Everdale game lead Lasse Seppänen tells, the project was not planned internally - a group amassed organically from developers that saw potential in the idea, and eventually received blessing from management to become an "official" team. The question that followed was "What if it was a builder without the chaos and conflict?"Ī basic prototype was made, and a small team shortly formed to work on the project. They were inspired by the progressive elements of the MMO - such as world-building, unlocking items and levelling up - but without the competitive, fighting parts. The concept of Everdale came from a single programmer working on the studio's Clash of Clans franchise.


Everdale is a new co-operative builder described as "peaceful, relaxing and filled with enchantment." The game is now available in beta and is free-to-play.Įverdale is set in a calm, social environment, and focuses on working together with players in a non-competitive way to build an area together - quite the departure from Supercell's conflict-filled games like Clash of Clans and Brawl Stars. Today, the Finnish studio launched Everdale, its first new IP since the release of Brawl Stars in 2017. Hay Day Pop also met a similar fate last year, after eight months. If a title doesn't meet these standards, it is promptly discontinued, as demonstrated by the shuttering of Rush Wars in 2019 after three months in beta. When it comes to quality and longevity, Supercell holds itself to a high standard.
